![]() ![]() Non-Consumable - A product that is purchased once and does not expire or decrease with use.Consumable - A product that is used once, after which it becomes depleted and must be purchased again.When you add the new IAP it can be any one of the following types: ![]() You can only add one for now, as Apple require you to upload a binary which includes IAPs before you can create others, but the process for adding them later is the same as we outline here. You then need to go to the Features tab, and add your first IAP. In the next section you should fill out the details and ensure that you select the correct bundle ID from the list: To start with, go to the apps listing and click the + button to add a new app: Once you have your App ID created, you need to go to App Store Connect and set up a basic store listing and include the information that is required for the in-app purchases you need. You can now move on to setting up the app listing and IAP details through App Store Connect. The app ID will be created and by default already have in-app purchases enabled. Wildcard IDs will not be valid for creating and testing IAPs: ![]() When filling in the app information, make sure to select Explicit Bundle ID and supply a reverse url format App ID, for example "". ![]() IMPORTANT! If you have already setup the App ID for the project, then you can skip down to the section about "Setting Up App Store Connect". Before that however, you will need to sign in to your Apple Developer console and then go to Certificates, Identifiers and Profiles to create a new ID for the project you want to set up a listing for: You can find out how to set up GameMaker for the iOS and tvOS platforms here:īefore you can add any IAP code and test it, you first have to set up an app listing on your App Store Connect Console for the game. The methods shown in this guide require GameMaker 2.2.4 runtimes or newer, plus the " Apple IAPs" extension from the Marketplace - if you're using 2.2.3 runtimes (or older) you will need to update and ensure you have the correct extension in your project before you can follow this guide.īefore continuing, you should have already setup and tested the iOS and/or tvOS export and have a test project or finished game that you want to add IAPs into. In this article we'll be looking at how you create and test In App Purchases ( IAP) in your iOS and tvOS apps for the App Store. ![]()
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